Norman Klein – An Archaeology of Our Current Crisis

Norman Klein

An Archaeology of Our Current Crisis – Updated

Lecture/Workshop

Friday 19.05. | 15:00 – 18:00 | Senatsraum 303 (3rd Floor)

As the political and economic turmoil grows – and transmutes – what new forms of

media narrative can we imagine?

In this workshop/lecture, among the terms to be developed: contrapuntal media, the picaresque, the granular and the nano; neo-feudal and neo-baroque story.

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Norman Klein – Contrapuntal Media 2017

Norman Klein

Contrapuntal Media

Lecture/Workshop

Thursday 18.05. | 15:00 – 18:00 | Senatsraum 303 (3rd Floor)

Dangerous political signals are translating into a perverse, but unique challenge for the arts

In past eras of technological shock, two media – or more – have often shared the same stage within a time-based narrative. These anomalies force new grammars to come into place. In the nineteenth and early twentieth centuries, examples of “countrapuntal media” can be found in dramatic theater, music, architecture, and early cinema. Clearly we are once again living in an era of technological shock. Once again, contrapuntal media speaks to political, aesthetic, economic unrest. 

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Gamelab: Artwork Programming with Unity

Workshop | 10–17 Uhr

Beginn: 20.04.2017 | Schluss: 23.04.2017

Raum 323 (Entropia)

Interactive installations often require programming, a fact that students with a non-technical background may rightly find limiting or frustrating. This four-days-long block seminar offers an introduction to programming artworks with Unity, a widespread and friendly game engine, through guided practical experience and case studies of prototyping techniques used by media artists. Students are also encouraged to bring their own ideas for discussion and advising on how to best make them happen. Bring your own laptop. The seminar is held in English and co-funded by the Creative Europe Programme of the European Union.

 

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Postdigital und Gamelab | Seminar Vorstellung

Auch in diesem Semester freuen wir uns, euch die Veranstaltungen, Workshops und Seminare des Postdigital Bereiches und Gamelabs näherzubringen. Dazu treffen wir uns 11:30 Uhr zum gemeinsamen Frühstück in Entropia. Wenn jeder etwas mitbringt, ist für alle gesorgt, so die Redensart. 

12:15 Uhr beginnt dann die Vorstellung der Seminare mit Professor Bielicky und Sabine Scharff, sowie Greta Hoffmann und Brice Clocher (beide via Skype zugeschaltet).

Seminare:

Montag

11 – 14 Uhr Go Unrestricted

16 – 19 Uhr Walter Benjamin Bou

Dienstag

11 – 14 Uhr Alchimisten Kiste – Expanded Cinema

Mittwoch

10 – 13 Uhr Mimikri – Maske und Spiel – DRAGlab Special

14 – 15:30 Data Driven Narratives

ab 19 Uhr Gamelab: Forum Ludorum

Workshop

20. – 23.04. Gamelab – Artwork Programming with Unity

10 – 17 Uhr

Semestereröffnungswoche:

Dienstag, 11.04.17 – Donnerstag, 13.04.17

Dienstag, 11. April 2017

10:00 – 12:00 Uhr                 Seminareinführung Szenografie/AD

12:00 – 14:00 Uhr                 Einführungsveranstaltung

14:00 – 17:00 Uhr                 Seminareinführung Produktdesign

17:00 – 20:00 Uhr                 Seminareinführung Kunstwissenschaft und Medientheorie

20:00 Uhr                              Performance von Darsha Hewitt

Mittwoch, 12. April 2017

10:00 – 17:00 Uhr                 Seminareinführung KD – ganztägig

18:00 – 20:00 Uhr                 Net Activism – Net Demagogy (AT) 

                                              Veranstaltung im Medientheater ZKM

        

Donnerstag, 13. April 2017

10:00 – 11:30 Uhr                 Einführungsveranstaltung MK Film

11:30 – 12:15 Uhr                 Einführungsveranstaltung MK Neue Medien

12:15 – 13:00 Uhr                 Einführungsveranstaltung MK Digitale Medien

13:00 – 13:45 Uhr                 Einführungsveranstaltung MK Fotografie

13:45 – 14:30 Uhr                 Einführungsveranstaltung MK Sound

Global Game Jam 2017

20.01. | 16 Uhr – 22.01.2017 | 19 Uhr

Auch im Jahr 2017 fand wieder der Global Game Jam in den Lichthöfen der HfG Karlsruhe statt. Veranstaltet wurde der Jam, bei welchem innerhalb 48 Stunden Spiele zu einem zu Beginn der Veranstaltung vorgegebenen Thema erdacht und umgesetzt werden, vom Gamelab Karlsruhe. Greta Hoffmann, Leiterin des Gamelabs, informierte über den Jam auch in einem Interview auf Baden-TV. Die Veranstaltung bot wie jedes Jahr interessierten Entwicklern und Gestaltern die Möglichkeit innerhalb kurzer Zeit alleine oder im Team ergebnisorientiert im Bereich Gamedesign zu arbeiten. Die entstandenen Spiele wurden nach Ablauf der 48 Stunden präsentiert und besprochen und sind auf der offiziellen GlobalGameJam-Seite zu finden.

Das Thema, welches zu Beginn des Jams bekannt gegeben wurde, lautete “Waves” (Wellen). Von abstrakten Gameplaymechaniken, die sich Wellenbewegungen zum Vorbild machen, über den Schlafzyklus und Alpha-, Beta- und Deltawellen visuell und auditiv umgesetzt, bis hin zur Superwelle, die über den Spieler hereinbricht oder einer einfachen Mikrowelle, konnten die Spielkonzepte dieses Jahr nicht unterschiedlicher sein.

Axel Weidemann, Redakteur der Frankfurter Allgemeine Zeitung, begleitete den Jam und verfasste einen Artikel über die entstandenen Spiele und den Jam an sich.

 

Very Christmas Lounge Table Dinner

The event took place within the annual winter exhibition of HfG Karlsruhe, this year in form of a festive lounge and dinner event with presentations of ongoing student-works.

A special highlight in regards to imagit has been occurred by a musical performance by Walls & Birds, based on interactions between the app-using audience and the performers themselves. Visitors included peers and teachers from the university, cultural agents based at ZKM Karlsruhe and public guests. The event highly intensified a playful but critical approach regarding digital driven media arts in public lead-outs.

More Information about the Project

Imagit – Budapest Exkursion

Student exchange between the Hungarian University of Fine Arts, Intermedia Department and Karlsruhe University of Arts and Design in the frame of the IMAGIT project

Budapest: 21. – 28.11.2016

After the visit of HUFA students in spring 2016 five students of various fields from HfG have been welcomed in Budapest. Already from the second day on students presented their works at the exhibition Beyond the Words at the Labor Gallery with a very well frequented opening. With guided tours through the historic HUFA main building and Intermedia Department the visitors from Karlsruhe have been introduced perfectly to the curriculum and surrounding of their partners in Budapest. Together they took part in a workshop for app development, organized by brainz and prepared for the upcoming event Medium Analysis IX. As a final highlight the participants visited the event NOQTURNL, a 4D sound experience to guide the audience into a state that drifts between waking and sleeping.

mehr Informationen zum Projekt

BR interviewing Prof. Bielicky

Am Freitag wurde Prof. Bielicky in seinem Seminar “Alchimistenkiste” für den Bayerischen Rundfunk interviewt, sowie das Seminar im Rahmen einer Dokumentation über die HfG gefilmt. Diese soll über das Studium an der HfG informieren und neue zukünftige Studenten werben.

Poetic Deconstruction of the Interface – Joana Moll

Poetic Deconstruction of the Interface lead by artist Joana Moll and interaction designer Aurelia Friedland, seeks to critically reveal, analyse and connect the complex network of agents that converge on the configuration of Interfaces. During this one-day workshop we will reveal, deconstruct and re-articulate the material and immaterial elements that construct Interfaces in order to reflect on its role and influence within the social, political, economic, cultural and emotional spheres of the networked society. Therefore, the main goal of this workshop is to stimulate and re-appropriate subjectivity, an essential process in the generation of critical thought about the nature of technology, and in the imagination of alternative techno-paradigms which may coherently respond to our environmental and human conditions. Another focus will be set on Interfaces of communication-based applications for mobile devices and how to outbid their limits.

December 7th, 2016

10:00h – 17:00h

Room 323 (Entropia)

The workshop was held in English. Students of all fields were welcome and present.

Starting out with the history of the interface and the internet as a whole, Joana and Aurelia introduced different kinds of interfaces, how we as a user “experience” them and how we are persuaded into giving information or perceiving the pages. Then Joana showed some of her work, which was built on this premise. Lively discussion occurred, when Joana showed her work “CO2GLE”, which is an installation displaying the amount of CO2 emitted on each second thanks to the global visits of Google.com. Afterwards the students worked under supervision on individual projects, reimagining, reforming or deconstructing interfaces via coding.

Here are some of the students work, playing with the interface of websites like twitter, google or youtube.

This event is part of the project IMAGIT and co-funded by the Creative Europe Program of the European Union.
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