Printing Games

13.06. – 15.06.

Für alle Liebhaber dreidimensionaler, beziehungsweise anfassbarer, Spiele; die lang erwartete Fusion ist endlich entstanden! Utopie und Entropie vereinen sich um ein mächtiges Seminar zu erschaffen, in dem Spiele nicht nur erfunden und als theoretisches Konzept getestet werden, sondern im 3-Dimensionalen Raum zum Leben erwachen!

An einen Wochenend-Workshop werden GameJam-artig Konzepte für Spiele und Game-Art erarbeitet werden, die sich in der darauffolgenden Woche im 3D-Raum zu Modellen und dann 3D-gedruckten Objekten materialisieren.

Alles ist möglich! Lasst nichts unversucht! Für alle zögerlichen Neugierigen und für die Eingeschüchterten — es werden keine Vorkenntnisse benötigt!

For an absurd way to create 3D image – Anne-Sarah Le Meur

08.05 | 16:00 | Black Box (R 341)

How about playing to invert the organization rules of the physical world? How about forgetting our physical world to generate another world, another space, a breeding of unreasonable dreams and mathematics? Let’s be poets, let’s be artists. Let’s be absurd!!! And let’s smash the 3D space conventions, all the 3D image conventions. Let’s generate an upset space, an ambivalent, cracked or sometimes stratified space. A sensitive, sensual, tactile space! Where non linear temporality and negative light would activate the viewer’s gaze and senses! A new and uncanny space where even its interaction rules would be transformed even reversed . . . Anne-Sarah Le Meur will present her artistic research on pictorial and interactive 3D image (ranging from 1990 to 2013). After having explained why it is interesting to program images, she will expound the way she works with code and combinatory, and how ideas come to her mind and are embodied in images.

[diversity]

In [diversity] you will experience different stages of mind, trying to overcome the obstacles, which are preventing you from moving on. Interact with other players but keep in mind that they may see things quite different than you are.

The game has been created by

Simon Kohlmeyer
Vivian Maas
Patrick Müller
Kay Fleck

The game can be found and played on
http://globalgamejam.org/2014/games/diversity

The Spiritual Wanderer

The spiritual wanderer is on the journey of his life.
He is a modern, self-empowered being impacting the world around him.
Free to go wherever he wants, the path he chooses will shape according to his believes and whims.
The wanderer can change his mind at any point if it pleases him.
All spiritual paths of life stand open, whether he chooses a devout and determined life or prefers to idle and explore.
As pilgrim he can dare to take the strenuous path to complete immersion.
As flaneur he can chose to stroll around and indulge the diversity.
The fashion in which he engages the options life presents to him and his preferences will more and more pull him into a world shaped by his expectations.
Where the journey takes the spiritual wanderer is up to him – and it will determine the kind of world in which he will conclude his life.

The game has been created by
André, Mathieu
Benda, Madelaine
Clocher, Brice
Génin, Rémi
Giroux, Jonathan
Hoffmann, Greta
Papillié, Rémi

It can be found and played on
http://globalgamejam.org/2014/games/spiritual-wanderer

Slingshot

Slingshot is a gravity based physics game, where you control a small spaceship.
You get points for being close to planets, but once you run out of fuel you lose.
The Sun allows you to refuel – risking a slingshot maneuver that will throw you out of the solarsystem.
The original idea was related to the theme in a manner that we wanted to allow the player ot enter his own weight and size, and use those values for the spaceship – however, that turned out to be impossible to balance within the limited timeframe.
The game may be played with an XBox 360 Controller.

It was created by:

Wilhelm Brodt
Peter Petermann

It can be found and played on
http://globalgamejam.org/2014/games/slingshot

John Doe

Adventure game with psychological aspects. Choices that u make will give u answers about who you actually are… Sounds interesting, huh?!

The game has been created by:

TEAM AWESOME

Development : Przemyslaw Miemczok
Level Design : Team Awesome
Sound Design : Vincent Pietrosino
Story : Joanna Varsamos, Charlène Tavares
Art / Design : Joanna Varsamos, Charlène Tavares

It can by found and played on:
http://globalgamejam.org/2014/games/john-doe

Dispersion

You play one Color which is randomly assigned, this color is also determining the path, that you have to follow.
The Game is Scrolling automatically upwards. Because you can only follow the path that has the same color as you have, you only focus on your “way” and can not understand the other ways from other colors.
The further you progress in the game the faster it gets. Which means you have to focus even more on your possible movements to prevent a game over. In this sense “We don’t see things as they are, we see them as we are.”
Because we are red, blue or green, we are biased on our path and it’s even harder to understand other the further you go. To have these specific experience it is best to play together with 2 or even 3 players.

The game has been created by

Fülo

It can be found and played on
http://globalgamejam.org/2014/games/dispersion