Towards a Ludic Existentialism – Adam Rafinski

21. November 2010 Curriculum, Talks
19:35  Adam Rafinski - Towards a Ludic Existentialism Towards a Ludic Existentialism Every generation has not only the right, but also the inner drive to define it’s own existentialism. The need to install a fundamental notion of time into consciousness has always moved the way people grasp the significant conflict of their world. But what could an existential conflict be in a world dominated by mass media that tends to place human beings as a variable within a logical system?

Go Public Narratives

21. November 2010 News
Without contextual sensibility, brilliant ideas are unable to put even a foot in our everyday world. The correct initiative within an existing system is just as important as an understanding of and creative openness to the system. For this reason, the questioning of public space is essential in the teaching and research of digital arts. In the field of “Go Public Narratives” one experiments with different concepts of the public and what is commonly accepted as “real”. Public space is becoming increasingly privatized and commercialized.

Gaming Narratives

21. November 2010 News
The Digital Game is the leading media form of the current generation. These games represent digital art in the form of mass media and actively transmit their social relevance. Thus, the semantics and the argumentation structure of digital games are of central importance in the teaching of media art. Innovative game concepts need to be developed in the area of Gaming Narratives. These new works can be critically, pedagogically, or also playfully, motivated.


21. November 2010 News
Institute for Postdigital Narrative (IPN) Michael Bielicky