For an absurd way to create 3D image – Anne-Sarah Le Meur

25. April 2014 Curriculum, Gamelab, Talks
For an absurd way to create 3D image – Anne-Sarah Le Meur
How about playing to invert the organization rules of the physical world? How about forgetting our physical world to generate another world, another space, a breeding of unreasonable dreams and mathematics? Let’s be poets, let’s be artists. Let’s be absurd!!! And let’s smash the 3D space conventions, all the 3D image conventions. Let’s generate an upset space, an ambivalent, cracked or sometimes stratified space. A sensitive, sensual, tactile space! Where non linear temporality and negative light would activate the viewer’s gaze and senses!

Playful Systems – Mary Flanagan

21. November 2011 Curriculum, Talks
Playful Systems – Mary Flanagan
Mary Flanagan, amerikanische Medienkünstlerin und Spieleforscherin, zu Gast am Mittwoch, 30. November 2011, ab 20:00 im Studio der HfG Karlsruhe. Sie sprich über ihr eigenes künstlerisches Werk. Titel ihres Vortrags: \"Playful Systems\"Mary Flanagan ist Medienkünstlerin und eine der angesehensten Forscherinnen auf dem Gebiet der Games Studies. Sie verbindet in ihren Arbeiten künstlerische Praxis mit kultureller Forschung.

Towards a Ludic Existentialism – Adam Rafinski

21. November 2010 Curriculum, Talks
19:35  Adam Rafinski - Towards a Ludic Existentialism Towards a Ludic Existentialism Every generation has not only the right, but also the inner drive to define it’s own existentialism. The need to install a fundamental notion of time into consciousness has always moved the way people grasp the significant conflict of their world. But what could an existential conflict be in a world dominated by mass media that tends to place human beings as a variable within a logical system?